Release 10.1A: OpenEdge Development:
Progress 4GL Handbook
Defining Graphical Objects
This chapter returns to the user interface of your application. In Chapter 4, "Introducing the OpenEdge AppBuilder," you saw how to lay out fill-in fields and a browse control for data display. Now you’ll learn about other kinds of visual objects and their object definitions, attributes, methods, and events as described in the following sections:
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